Communion Of Dreams


Virtuous ends.

From Chapter 9 of Communion of Dreams, about the ‘Edenists’:

“Please,” asked Johan Klee, “who are these Edenists? I do not believe that we have them in Europe.”

“Homegrown American kooks,” said Gates. “Take your worst nightmare right-wing Christian fundies, breed ‘em with ecological extremists, let the mix simmer in isolation for about twenty years, and you wind up with the Edenists: eco-terrorists who think that it’s God’s Will that mankind return to a primitive, pre-industrial state.”

I hate having these things be so damned accurate:

Greenpeace Apologizes For Stunt At Peru’s Sacred Nazca Lines

Greenpeace activists stand next to massive cloth letters next to the hummingbird geoglyph at Peru’s sacred Nazca lines. The Peruvian government is pursuing criminal charges against the activists.

Greenpeace has apologized to the people of Peru after activists entered a highly restricted area to leave a message on ancient, sacred desert land.

Activists placed giant, yellow letters spelling out, “Time for change! The future is renewable. Greenpeace,” near markings in the earth known as the Nazca lines.

Fanaticism, whether religious, moral, racial, or technological, is dangerous. Once you decide that your virtuous ends justify any means you use, horror is a predictable outcome.

 

Jim Downey



“All our futures tend to be made up out of bits and pieces of our present.”

A very insightful essay into the role which speculative fiction played in the Victorian era, and how it is still echoed in our fiction today:  Future perfect Social progress, high-speed transport and electricity everywhere – how the Victorians invented the future

Here’s an excerpt, but the whole thing is very much worth reading:

It’s easy to pick and choose when reading this sort of future history from the privileged vantage point of now – to celebrate the predictive hits and snigger at the misses (Wells thought air travel would never catch on, for example); but what’s still striking throughout these books is Wells’s insistence that particular technologies (such as the railways) generated particular sorts of society, and that when those technologies were replaced (as railways would be by what he called the ‘motor truck’ and the ‘motor carriage’), society would need replacing also.

It makes sense to read much contemporary futurism in this way too: as a new efflorescence of this Victorian tradition. Until a few years ago, I would have said that this way of using technology to imagine the future was irrecoverably dead, since it depended on our inheritance of a Victorian optimism, expressed as faith in progress and improvement as realisable individual and collective goals. That optimism was still there in the science fiction of Heinlein, Isaac Asimov and Arthur C Clarke, but it fizzled out in the 1960s and ’70s. More recently, we’ve been watching the future in the deadly Terminator franchise, rather than in hopeful film such as 2001: A Space Odyssey (1968). The coupling of technological progress and social evolution that the Victorians inaugurated and took for granted no longer seemed appealing.

 

I think this is very much why many people find that Communion of Dreams seems to fit in so well with the style of SF from the 1950s and 60s — in spite of being set in a post-apocalyptic world, there is an … optimism … and a sense of wonder which runs through it (which was very deliberate on my part). As noted in a recent Amazon review*:

James Downey has created a novel that compares favorably with the old masters of science fiction.
Our universe would be a better place were it more like the one he has imagined and written about so eloquently.

Anyway, go read the Aeon essay by Iwan Rhys Morus (who happens to be a professor at Aberystwyth University in Wales — no, I did not make this up).

 

Jim Downey

*Oh, there’s another new review up I haven’t mentioned.



It’s a matter of perspective.

Phil Plait has another in a long series of articles about a space rock that isn’t going to hit Earth. Seriously:

This is Part N of what is apparently an infinite series of “No, Asteroid XXX Is Not Going to Hit the Earth” posts.

I’m sure he’s right. I have no doubt that he’s right. The latest rock in question isn’t going to get any closer than about 5 million kilometers. Which, as Plait notes: “That’s a pretty wide margin, well over 10 times the distance to the Moon.”

But I think that the problem with this kind of thing is that most people just have no clue how great that distance actually is. Seriously. I remember reading that a series of studies were done where if you asked people what they thought of the relationship between the Earth and the Moon was in terms of distance, where the Earth was represented by a basketball and the Moon by a softball, they’d typically say that the distance between the two was about a foot. Some would say a yard. As in, 3 feet. Maybe they’d say a meter if they were feeling sciency.

Whereas the proportional distance would be more like 24′ in actuality. (Based on just memory, I originally said 18′. A friend who actually knows this stuff gave me the correct number – thanks, Brent!)

Space is big. Most people have no damned clue how big. So when you say that some fast-moving rock will pass by the Earth by as much as 10x the distance of the Earth to the Moon, they’ll get scared, thinking that it is going to be a hell of a lot closer than it actually is.

It’s all a matter of perspective, not science. Like most things.

Jim Downey

Edited to add: My friend Brent, who set me straight on the actual proportion above, added a comment on FB to note that if you have the distance of the Sun-Earth (one AU) set to one inch, then a full light-year would be right about a mile total distance. Which would put our nearest neighboring star at about 4.5 miles distance.

Yeah, space is BIG.



Nailed it.
December 3, 2014, 10:31 am
Filed under: Feedback, NPR, Writing stuff | Tags: , , , , , , ,

Kent Haruf passed away over the weekend. NPR had a nice little obituary yesterday on Morning Edition, which included this clip from Haruf:

It doesn’t seem to me there’s a scarcity of talent among students who want to write. But what there is a lack of is a talent for work, that it’s so difficult to write and it takes so long to learn how to write well that most people give it up before they get good enough.

Perfect. I think that is exactly the case, and one of the reasons why any decent writing program succeeds: by making those attending it write. Then rewrite. Then write some more. And all of it for an audience.

It’s a big part of the reason I maintain this blog, and have posted more than 1700 entries. Likewise why I was happy to write for some political and culture blogs for several years. It was the reason I went through a phase of doing a couple hundred paid freelance articles. It’s a kind of apprenticeship, learning the craft and getting critical feedback.

And while I still have a hell of a lot to learn, it made me a better writer. After a couple million words, you start to get the hang of it.

 

Jim Downey



Just take all the money …

… that Ridley Scott was going to spend on making a bad sequel to Blade Runner and give it to the director of this brilliant and funny little short, and see what he comes up with. I mean, no matter what, even if he just wastes it all on bad booze and worse food, and doesn’t make another movie for the rest of his life, we’d *still* come out ahead.

Seriously. Have a good laugh:

 

Jim Downey



Nooooooooooooooo!

This news: Harrison Ford To Star In ‘Blade Runner 2’

strikes me as a supremely bad idea, exactly for this reason:

Moreover, Alien was just the first of many films. Blade Runner—based on Phillip K. Dick’s Do Androids Dream of Electric Sheep—is a stand-alone film, and one shrouded in mystery. It’s one of those films that could be talked about forever without ever reaching a solid conclusion about its meaning or its murky ending. That’s part of what makes it a classic.

Sheesh, Ridley, just leave well enough alone for a change.

 

Jim Downey



Two visions.

This wonderful vision of the human future has been making the rounds recently, and I had to share it:

Wanderers is a vision of humanity’s expansion into the Solar System, based on scientific ideas and concepts of what our future in space might look like, if it ever happens. The locations depicted in the film are digital recreations of actual places in the Solar System, built from real photos and map data where available.

A somewhat more … cautionary … vision of what the future could hold can be found in this:

The Chernobyl Nuclear Power Plant melted down in 1986, creating a 1,000-square-mile exclusion zone that has been almost completely devoid of human interference for decades. Now you can take a tour, courtesy of a camera-carrying drone.

 

Mutually exclusive? Apocalypse versus brave new worlds?

I think not. In fact, the Communion of Dreams/St Cybi’s Well ‘universe’ contains both. If I ever decide to write them, I have books set in the 2020s, about 15 years following the fire-flu pandemic, and in the 2030s in the Israeli colonies on the Moon. In the first the world will feel much like what’s seen in the Chernobyl exclusion zone. And in the second I’ve envisioned how the 1/6th Earth-normal gravity would allow for playing something very much like Quiddich on small personal flyers in large domed stadiums.

It’s important to remember that the future isn’t either/or. It’s even more important to remember that we will have a role in creating that future, for good or ill.

 

Jim Downey



Sharing around the world.

Just a quick reminder: Communion of Dreams is free today! Yay!!

The promotion started yesterday, and so far has had more than 100 downloads world-wide. I still think that it’s fun that people in a wide variety of different countries (as represented by different Amazon portals) download it with each promo. This time the list already includes Australia, Brazil, Canada, Germany, India, and The UK. That’s just cool.

So, share the news, and go download it if you haven’t already!

 

Jim Downey



Being thankful.

There are a couple of new reviews up on Amazon which I’d like to share. The first is for Her Final Year:

A story worthy of five stars but I found it kind of difficult to keep straight, which family and patient they were talking about. The author did a good job of writing about the difficulties faced by the family caregivers. I hand it to them for staying with a very difficult task for a very long time.

The second is for Communion of Dreams:

James Downey has created a novel that compares favorably with the old masters of science fiction.

Our universe would be a better place were it more like the one he has imagined and written about so eloquently.Thank, sir, you for this wonderful escape from reality.

And since it is that season, I just wanted to say thanks for all the reviews over the last couple of years. The feedback is very much appreciated (yes, even the negative comments), and I’m grateful that so many people have taken the time to write a review or just share their opinions on either book with others. As I’ve said before, it makes a real difference in helping to get the word out about the books.

To show that appreciation, this coming week both books will be available for free download, but at two different times. The Kindle edition of Her Final Year will be free Monday through Wednesday, and the Kindle edition of Communion of Dreams will be free Thursday and Friday.

Thank you.

 

Jim Downey



Dementia: the game.

OK, a bit flip, there. Sorry. This actually sounds like a really interesting game, and the people who are involved with it seem to understand about the limitations inherent in it:

Ether One: The Video Game That Tries to Simulate Dementia

Ether One, a first-person puzzle game made by a six-person team at White Paper Games, in Manchester, England, is about the slow dissolution of the brain. The game casts the player as an employee of a futuristic memory-retrieval company called the Ether Institute of Telepathic Medicine. Your job is to dive into the mind of Jean Thompson, a sixty-nine-year-old woman diagnosed with dementia, and retrieve a series of lost memories. Using scans of the woman’s brain, the Ether Institute reconstructs 3-D simulations of what remains of her memory. Players must reassemble the story of her life using the oddly alien artifacts (the symbolic significance and basic operation of which remain a mystery) left behind in the fraying simulation of her past home and work places.

* * *

Ether One is built around a central control room from which players access the four main areas of Jean’s past—a seaside town in England, an industrial mine, a processing factory, and a lighthouse overlooking the ocean. Each area is filled with hundreds of tchotchkes, mementos, and mundanities that could hold some long-forgotten significance. Players are asked to “collect” the memories and are limited to carrying only one object at a time. At any point in the gameplay, they can instantaneously teleport back to the control room, which is lined with empty shelves to hold anything they collect. As a player, you’re never sure what’s important and what isn’t, so the system encourages you to take everything.

This hoarding is repaid with periodic puzzles, such as a door with a numeric lock whose code can be found on the bottom of a previously collected mug. As the game progresses, these puzzles increase in complexity, as does the array of random objects filling the shelves. The collection gradually overwhelms the player’s ability to remember just where all of these things came from and why they seemed important enough to retrieve. Why did I bring this plate all the way back here? Whose hat is this supposed to be again? It’s a tidy simulation of the cognitive degradation of dementia.

The author of the piece, , has first-hand experience with a family member who suffered with dementia. Here’s his concluding insight about Ether One:

Playing Ether One, I can’t say I felt any new illuminations about the disease. Most of the things I watched my grandmother go through were missing in its simulation, but I was reminded of the helplessness I felt. After solving the first few puzzles in Ether One, I realized that I’d been storing way too many items back in the hub world. It reminded me of my grandmother’s stuffed bookshelves in her nursing home room—old books, half-used perfume bottles, porcelain ferrets, a piece of Bohemian glass I’d given her once—we’d kept as much as we could when she moved in, trying to guess what might mean something to her and what might be lost for good. If video games indulge in a fantasy of objects—swords, spaceships, and the like—it’s one that’s hard to translate into a room filled with forgotten things. In Ether One, I found that the distance between these seemingly incompatible worlds lessened just a little. Even though I couldn’t quite forget myself inside its artifice, it was comforting to have the space to try.

May be worth checking out.

Also worth checking out: the Kindle edition of Her Final Year will be available for free download next week, from Monday through Wednesday.

Jim Downey




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